![]() Now Palla doesn’t get that Steel Lance and is stuck with a Javelin. But for a new player, they see a thing, they pick it up. Optimally, you want to pick those up with Celica, so you have to ignore those while playing as Alm. When you enter Zofia Castle with Alm, there’s a Steel Lance and Iron Shield sitting in the lobby. Speaking of Palla, this next one relates to her. It’s super helpful, but also really unintuitive. You have to ignore the Sea Shrine in act 2 and save the Golden Apple from the Pirate Throne, then return to the shrine later with Palla to give her the exp fountains and apple, allowing you to promote her before entering the desert. Special mention goes to the early promotion Palla strat, which a new player would never think to do in a million years. You’d think this is dumb, since they’re already so fast, but they actually want speed boosters so that they can double enemy Dread Fighters and Mogalls. There’s also the rather counterintuitive but optimal way to distribute Pegasus Cheeses, in that the best users of them are Dread Fighters. No new player is going to think to give speed boosters to their Cleric! What’s more, the third speed fountain can either be given to Mage Tobin or saved for Paladin Clive, neither of which a new player will think to do either. Take the Thief Shrine speed fountains: optimally you want to give Silque 2 speed. But some of the optimal recipients of stat boosters are really obtuse. Stat booster/fountain distribution! This one should be obvious, since no player knows the optimal way to allocate stat boosters when they first play any FE game. So Clair ends up functioning like a bad Cavalier. And when there is, you can Warp over it instead. Alm route also just doesn't like Pegasus Knights since there's barely anything to fly over. Shitty bases in every stat and a horrible base level of 1. Clair decides to invert this by being super awful. Normally in FE games, the early game flier is a fantastic unit. Same goes for training any other important Cleric for a certain spell, like Faye, Genny, or Tatiana. Silque is really really really important to train because she learns Warp, but a new player will never know this. But turns out his optimal class is Archer since it makes him way easier to train and makes his low speed a complete nonissue. As for Atlas, when a player sees his low base skill and speed, they will probably think he should go Mercenary to fix those stats up. While Faye’s optimal class is Cleric, a new player probably won’t think to make her a Cleric since they just recruited Silque and think it’d be silly to have two of them on their team. For Faye, the player will just have recruited Silque when they reach the first Mila Shrine. It’s also a massive waste of his high base resistance, since Kliff would much rather make use of that base 8 res in Archer or Mercenary.įaye and Atlas are no stranger to this problem either, though the game doesn’t actively push you to make them certain classes. Mage is his canonical class, but also probably his worst class since his base speed is so low and he learn Excalibur later than Tobin at level 9. But the saddest one is definitely the game pushing Mage Kliff. Tobin makes a good Archer as well, but optimally he always wants to be a Mage because of his high base speed and his early access to Excalibur at level 6. Mercenary Gray is a great choice, though even Gray may want to go Archer depending on the situation. Right at the start in Ram Village, the environment has some hints as to who should promote into what class, encouraging Mercenary Gray, Archer Tobin, and Mage Kliff. Villager promotions are one of the earliest examples of beginner’s traps in this game. ![]() It ends up making SoV full of beginner’s traps that new players (or even just old players who picked up the game for the first time) are likely to fall into, so I thought it might be fun to compile as many of these traps as I could and look at how the game pushes the player towards these. And this doesn’t just mean how you play maps, but also extends to basically everything, like promotions and item management. But SoV takes this to a completely different level where the game encourages suboptimal strategies and ideas constantly. Things that new players wouldn’t think to do turn out to be crucial in beating games efficiently. ![]() In any FE game, the optimal meta is always at least somewhat removed from casual play. ![]()
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